Differences
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| home:games:borderlands4 [2026/06/06 03:13] – created - external edit 127.0.0.1 | home:games:borderlands4 [2026/06/25 04:26] (current) – [Performance patch] danoninoblublu | ||
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| - | FIXME | + | |
| [[gamelist|back to gamelist]] | [[gamelist|back to gamelist]] | ||
| - | ==== 1. Game info ==== | + | {{infobox> |
| - | {{ :games:0template.jpg?325|}} | + | name = Borderlands 4 |
| - | ^ Game name | Borderlands 4 | | + | image = :games:borderlands4.jpg |
| - | ^ Developer | + | ==Game info== |
| - | ^ Publisher | + | Developper = |
| - | ^ System | + | Publisher |
| - | ^ Engine | + | System |
| - | ^ DRM | + | Engine |
| - | ^ Release date | + | DRM |
| - | + | Release date | |
| - | + | ||
| - | ==== 2. Optimised Graphics | + | |
| - | <WRAP right round info 15%> | + | |
| - | From top to bottom | + | |
| - | </ | + | |
| - | + | ||
| - | ^ Texture quality | inc | | + | |
| - | ^ Texture filter | inc | | + | |
| - | ^ Level of detail | inc | | + | |
| - | ^ Terrain quality | inc | | + | |
| - | ^ Shadow quality | inc | | + | |
| - | ^ volumetric fog quality | inc| | + | |
| - | ^ volumetric effects quality | inc | | + | |
| - | ^ Global illumination quality | inc | | + | |
| - | ^ Reflection quality | inc | | + | |
| - | ^ Motion blur | inc | | + | |
| - | ^ Fullscreen blur effects | inc | | + | |
| - | ^ Radial blur effects | inc | | + | |
| - | ^ Film grain effects | inc | | + | |
| - | ^ Chromatic aberraction effects | inc | | + | |
| - | + | ||
| - | ==== 3. Upscaling ==== | + | |
| - | | ^Upscaler | + | ==Upscaling== |
| - | ^ DLSS | inc | inc | | + | DLSS = Yes (4); MFG |
| - | ^ FSR | inc | inc | | + | FSR = Yes (3.1.5); FG |
| - | ^ XeSS | inc | inc | | + | XeSS = Yes; FG |
| + | }} | ||
| - | ==== 4. Essential patch ==== | + | ==== Optimised Graphics |
| - | <WRAP center round info 10%> | + | ^HLOD Loading Range| Far| |
| - | no patch required</ | + | ^Geometry Quality| Medium| |
| + | ^Texture Quality| Low (8GB VRAM); Medium (12GB VRAM); High (16GB VRAM)| | ||
| + | ^Texture Streaming Speed| High| | ||
| + | ^Anisotropic Filtering| x16| | ||
| + | ^Foliage Density| Medium| | ||
| + | ^Volumetric Fog| Medium| | ||
| + | ^Volumetric Cloud| High| | ||
| + | ^Shadow Quality|Medium| | ||
| + | ^Directional Shadow Quality| High| | ||
| + | ^Volumetric Cloud Shadows| Disabled| | ||
| + | ^Lighting Quality| Medium| | ||
| + | ^Reflections Quality| Low| | ||
| + | ^Shading Quality| Medium| | ||
| + | ^Post-Process Quality| Medium | | ||
| + | ==== Performance patch ==== | ||
| + | Engine.ini file to improve overall performance is available [[https:// | ||
| - | ==== 5. Performance patch ==== | ||
| - | <WRAP center round info 10%> | + | ==== HDR ==== |
| - | no patch requiered | + | |
| - | </ | + | |
| - | ==== 6. Additionnal info ==== | + | Fix with renoDX / ReShade : [[https:// |
| + | ==== Additional info ==== | ||
| + | {{: | ||