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Optimised Graphics

Ray Tracing Off
VRAM Limit 1/2 (8gb GPU)
Mesh Quality High
Anisotropic Filtering Anisotropic x16
Texture Quality 3/3
Shadow Resolution Medium
Lighting Medium
Shadew Quality High
Contact Shadows On
Post Processing Low

Performance patch

Engine.ini file to improve overall performance is available here

HDR

No fix available/needed

Additional info